#define GLEW_STATIC
#include <GL\glew.h>
#include <GL\wglew.h>

static const TCHAR g_szAppName[] = TEXT("Pixel Format Test");
static const TCHAR g_szClassName[]  =  TEXT("OGL_CLASS");

static const int g_nWinWidth  = 800;
static const int g_nWinHeight = 600;

HWND         g_hWnd;
HGLRC        g_hRC;
HDC          g_hDC;
HINSTANCE    g_hInstance;
WNDCLASS     g_windClass; 
RECT         g_windowRec;

LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wParam,LPARAM lParam)
{
	return DefWindowProc(hWnd,msg,wParam,lParam);
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{

}